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PRINCIPAL AXES

A principal axis is an axis where the products of inertia vanish. Thus, the inertia matrix becomes purely diagonal. In the case of a three dimensional rigid body with the principal axes defined by x*,y* and z* and origin fixed to the mass center of the body, the products of inertia would be Ix*y* = Iy*z* = Ix*z* = 0. The resulting inertia matrix at the principal axes of bending would then be:
I =  Ix*x* 0 0 0 Iy*y* 0 0 0 Iz*z*
where Ix*x*,Ix*x*, Ix*x* are the principal moments of inertia.

USE OF PRINCIPAL AXES
Calculations done with respect to the principal axes of a body are greatly simplified compared to the inertial fixed frame of reference, in which the inertia matrix is fully populated rather than a diagonal matrix, as seen above. This diagonal matrix decouples the set of equations for angular momentum, reduces the number of terms considered, and makes calculation of the angular momentum much simpler.

CALCULATING THE PRINCIPAL AXES
To find the principal axes, starting with the inertia properties calculated with respect to the inertial frame, defined by x, y, and z, the the definition of angular momentum,
(1) Hc  =  (Icxxωx + Icxyωy + Icxzωz)i + (Icxyωx + Icyyωy + Icyzωz)j +  (Icxzωx + Icyzωy + Iczzωz)k
is used. The angular velocity ω can be written as a function of the directional cosines as ω = ωηxi + ωηyj + ωηzk
(2) (Icxxωx + Icxyωy + Icxzωz)i  =  Iωηx,  ηx = (ωx)/(ω) (Icxyωx + Icyyωy + Icyzωz)j  =  Iωηy,  ηy = (ωy)/(ω) (Icxzωx + Icyzωy + Iczzωz)k  =  Iωηz,  ηz = (ωz)/(ω)
Simplifying these expressions by substituting for η:
(3) (Icxx − I)ηx + Icxyηy + Icxzηz  =  0 Icxyηx + (Icyy − I)ηy + Icyzηz  =  0 Icxzηx + Icyzηy + (Iczz − I)ηz  =  0
This system is placed into matrix form, and the principal moments of inertia are calculated. Once the principal moment moments of inertia values are known, they can be replaced into Equation to find η = (ηx, ηy, ηz).
The principal axes are orthogonal to each other, meaning that the dot product of the unit vectors,e*x, e*y and e*z, equal zero unless it is a dot product with respect to itself. Thus we can use the definition of direction cosines to help understand the directions:
e*xe*y  =  e*ye*z = e*ze*x = 0  and e*xe*x  =  e*ye*y = e*ze*z = 1
So that:
(4) (Ix − I)ηz = 0 where I = I1 or ηx = 0  Similarly, (Iy − I)ηy = 0 and (Iz − I)ηz = 0.
However, this assumes that the principal moments of inertia, Ix, Iy, and Iz are all different. If two of then are the same, they will coincide with the symmetry axis of the body.